View Forum - Growth And Shrink Games ^new^ [ No Ads ]
The idea centers on a . Instead of a sudden "poof," the character consumes a stabilizer that malfunctions. Over the course of a dungeon crawl, the architecture—doors, stairs, and even the enemies—slowly starts to feel more imposing. By the time they reach the boss room, they’re navigating the cracks in the floorboards rather than the room itself. Mechanics I'm playing with:
: In 3D games, these mechanics are technically taxing. Scaling a character requires dynamic adjustment of Level of Detail (LOD) and texture maps to prevent "blurriness" when large or "shimmering" when small. Steve Jackson Games Forums 3. Economic and Scaling Theories in Gaming View forum - Growth and Shrink Games
discuss "Growth" and "Shrinking" as exotic physical advantages. These discussions focus on balancing the math—ensuring that a player who grows to ten times their size doesn't break the game's economy or combat balance. Video Game Mechanics (2D & 3D Platformers) The idea centers on a
Avoid low-effort posts or unsolicited self-promotion outside designated threads. 🗺️ Navigation & Forum Sections By the time they reach the boss room,