Sly Cooper - Thieves In Time -pcsa00068- -ntsc- |work| -

In the broader scope of the Sly Cooper franchise, Thieves in Time is a bittersweet chapter. It ended on a massive cliffhanger (with Sly trapped in ancient Egypt) that has never been resolved. Sucker Punch has moved on to Ghost of Tsushima , and Sanzaru is now owned by Facebook (Meta) working on VR titles.

The most immediate triumph of Thieves in Time is its technical ambition. By leveraging the "Cross-Buy" and "Cross-Save" features of the era, Sanzaru Games created a seamless bridge between home console and handheld play. Visually, the game translated the series’ signature "noir-cartoon" aesthetic into high definition with vibrant colors and fluid animations. The core gameplay loop—sneaking through hub worlds, pickpocketing guards, and completing themed missions—felt more polished than ever. The introduction of Sly’s ancestors as playable characters provided much-needed mechanical variety, giving players access to unique abilities like Rioichi Cooper’s "Leaping Dragon" or "Tennessee Kid" Cooper’s specialized rail-sliding and shooting. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-