Because the game uses encoded JSON strings for its save system, players generally rely on either specialized scripts or generic web-based decoders to manipulate their data.
For actual editing, you would need to use an to turn the save string into a JSON object. clickpocalypse 2 save editor
: The game now supports cloud saves and multiple save slots, which can help prevent progress loss. Because the game uses encoded JSON strings for
Clickpocalypse 2 is designed to be a "second screen" experience—something running in the background while the player works or watches TV. The "game" is the passage of time. When a player uses a save editor, they are effectively "solving" the game instantly. In doing so, they remove the core mechanic: the waiting. Clickpocalypse 2 is designed to be a "second
<div id="editorSection" style="display:none;"> <h3>2. Edit Values</h3> <div class="editor-grid"> <div> <label>Gold</label> <input type="number" id="editGold"> </div> <div> <label>Monster Level (Current)</label> <input type="number" id="editLevel"> </div> <div> <label>Scrolls (White)</label> <input type="number" id="editScrolls"> </div> <div> <label>Jewels</label> <input type="number" id="editJewels"> </div> <!-- Add more fields here if needed based on game version --> </div> <br> <button onclick="generateSave()">Generate New Code</button> </div>