Continuum Shaders Access

These are high-end shaders. Adjust "Render Quality" or "Shadow Quality" in the shader options menu if FPS is low. Compatibility:

Further help: say which shading language and target (screen-space, ray-march, compute) and I'll produce complete shader code and integration notes. continuum shaders

| Feature | Continuum RT | SEUS PTGI (Path Tracing) | BSL Shaders | | :--- | :--- | :--- | :--- | | | Photorealistic (Unbiased) | Photorealistic (Biased) | Stylized/Artistic | | Performance Cost | Extreme (25-45 FPS on high-end) | High (40-70 FPS) | Low-Medium (120+ FPS) | | Water Quality | Industry Best (Caustics) | Excellent (Roughness) | Good (Clear & Reflective) | | Sky & Atmosphere | Volumetric, Realistic | Volumetric, Moody | Vibrant, Colorful | | Best For | Cinematic renders, High-end PCs | High-end gameplay, RTX cards | All-purpose, Low-end PCs | These are high-end shaders

If you want, I can give: a short install guide for your Minecraft version, optimized settings for your GPU, or a comparison table vs. two other popular shaders. Which would you like? | Feature | Continuum RT | SEUS PTGI

| Feature | Continuum 2.0 | Continuum 2.1 | Continuum RT (beta) | |--------------------------|---------------|---------------|----------------------| | Volumetric Fog | ✅ | ✅ | ✅ (improved) | | Screen Space Reflections | ✅ | ✅ | ✅ (raytraced hybrid) | | Global Illumination | ❌ (pre-GI) | ❌ | ✅ (hybrid RT) | | Parallax Mapping | ✅ | ✅ (POM 2.0) | ✅ | | Water Caustics | ✅ (basic) | ✅ (advanced) | ✅ (refractive) | | Depth of Field | ✅ | ✅ (bokeh) | ✅ | | Volumetric Clouds | ❌ | ✅ (beta) | ✅ (3D) | | Aurora Borealis | ❌ | ✅ | ✅ |