Medieval Kingdoms 1212 AD - Official Mechanics Guide - Steam Community
A proper load order in the Attila Mod Manager is critical to prevent crashes. Arrange them in this descending order: Custom Cities / Siege Map Replacer Campaign Alpha Model Packs (v1 through v9) Music Pack Mod Features & Current Status (2026)
If you’ve ever wanted to experience the High Middle Ages with the gritty, tactical depth of Total War: Attila, the mod is your ultimate answer. This total conversion mod transforms Attila’s dark age chaos into a vibrant, crusade-fueled medieval world circa 1212 AD—complete with knights, castles, and sprawling kingdoms. Medieval Kingdoms 1212 AD - Official Mechanics Guide
To correctly install the campaign, you must subscribe to a specific set of approximately to ensure all models, scripts, and campaign data are present.
Correct sequencing in the Total War Mod Manager is critical to prevent crashes: Scripts (and any submods placed above scripts) Custom Cities / Siege Map Replacer Campaign Alpha (Base Pack) Models Packs (usually in sequential order: 1-9) To correctly install the campaign, you must subscribe
The Medieval Kingdoms 1212 AD campaign is a mod (modification) for Total War: Attila, created by a team of enthusiasts. This mod takes players back to the 13th century, specifically to the year 1212 AD, a time of significant change and conflict in medieval Europe.
, each with historically influenced units and unique effects. Unit Variety 4,000 beautifully modeled and period-accurate units spanning three centuries (13th, 14th, and 15th). Advanced Mechanics : Includes custom scripted features such as a Holy Roman Empire election system Papal mechanics , population systems, and the ability to diplomatically annex vassals Expanded Settlements , each with historically influenced units and unique effects
The mod team now uploads the core files to the Steam Workshop, but it can be tricky to get the campaign to load correctly.
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