Sa Directx 30 System Requirements Fixed [better] -
For requirements to be “fixed,” Microsoft would need to abandon the sliding scale of compatibility. Current DirectX 12 Ultimate requires a GPU with DirectX 12_2 support. A hypothetical fixed DirectX 30 would likely to hardware ray tracing acceleration (similar to NVIDIA RTX 20-series or AMD Radeon RX 6000-series as the floor), while also mandating an NVMe SSD for texture streaming. This would “fix” the requirement by eliminating HDDs and non-RT GPUs from the supported list entirely.
With optimized settings—such as disabling complex shadows or bloom—the mod can fluctuate between 30 and 70 FPS on moderate hardware. Key Visual Features sa directx 30 system requirements fixed
The term “fixed” also applies to driver overhead. One of the few consistent criticisms of DirectX 12 is that it pushes memory management responsibility onto the developer, leading to inconsistent performance. A “fixed” DirectX 30 would theoretically re-introduce a deterministic driver model where system requirements are identical across all vendors (NVIDIA, AMD, Intel)—no more “AMD-optimized” vs. “NVIDIA-optimized” requirement lists. For requirements to be “fixed,” Microsoft would need
| Component | Requirement | |-----------|-------------| | | Windows 11 (version 24H2 or later) | | DirectX | DirectX 12 Ultimate (Feature Level 12_2) | | CPU | Intel Core i7-13700K or AMD Ryzen 7 7800X3D | | GPU | NVIDIA RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) | | RAM | 32 GB (DDR5) | | Storage | 150 GB NVMe SSD (PCIe 4.0 or 5.0) | | VRAM Required | 12 GB minimum | This would “fix” the requirement by eliminating HDDs
This is a mandatory install. It fixes hundreds of engine bugs that the DirectX mod might otherwise exacerbate. Conclusion