: A critical rule in PES modding is that the new audio file should not exceed the size of the original file it is replacing to avoid game crashes.

Loop points are not set correctly. Fix: In the converter, manually enter the sample number for the loop end. Example: For a 3-second chant at 48kHz (144,000 samples), set loop end to 144,000 and loop start to 0 .

If you frequented the Evo-Web forums in 2021, you saw the same questions popping up regarding sound conversion.

Before we get into the "how," let's talk about the "why."

: Replace the original game files or use a modding tool like Sider to point the game toward the new audio files.

The most popular version of this tool, often developed by renowned modders like , offers a comprehensive suite of features for audio manipulation: