: The Chaos physics engine was expanded to handle vehicles, cloth, and ragdolls, providing more robust simulations compared to previous versions. Technical Considerations for Developers
: A new component that interacts with Sky Atmosphere and Sky Light to create realistic or stylized atmospheric effects that receive shadows from meshes. unreal engine 426 documentation exclusive
Blueprints Visual Scripting : How to manipulate text variables using the node-based logic system. 3D Text | Unreal Engine 4.27 Documentation : The Chaos physics engine was expanded to
: Documentation on the Volumetric Cloud Component covers how to create dynamic, physically-based skies that interact with the Sky Atmosphere and Directional Light . [1] unreal engine 426 documentation exclusive