Fmod 10812 !link! Full
// Get currently playing channels std::vector<FMOD::Channel*> activeChannels; for (int i = 0; i < maxChannels; ++i) FMOD::Channel* ch; if (system->getChannel(i, &ch) == FMOD_OK && ch) bool playing = false; ch->isPlaying(&playing); if (playing) activeChannels.push_back(ch);
However, FMOD doesn't have a standard error code 10812 full in its public documentation. I'll assume you want a to detect, report, or resolve when FMOD hits its maximum voice/channel limit (error code FMOD_ERR_OUTPUT_CHANNELALLOC or similar) — or specifically handle a custom 10812 meaning "channel pool full". fmod 10812 full
Built-in 3D panners, Doppler effect, and occlusion handling. Use distance-based rolloff curves and listener position tracking. // Get currently playing channels std::vector<