Render Device Dx12cpp Error Link [top]

DX12 relies heavily on a shader cache. If this cache becomes corrupted, the game will send corrupted instruction packets to the GPU. The GPU rejects them, breaks the link, and throws the CPP error.

// dx12_render_device.cpp #include <d3d12.h> #include <dxgi1_4.h> render device dx12cpp error link