Ragdoll Hit.github 'link' -

void ApplyHitForce()

In most fighting games, you are a precision instrument. In , you are more like a sentient noodle. The "interesting" part of the gameplay lies in the unpredictability; every movement is a gamble against gravity and momentum. ragdoll hit.github

Pure JavaScript + Canvas. No engines. Just hitboxes and hope. void ApplyHitForce() In most fighting games, you are