Metal Gear Rising Revengeance 2014 Reloaded Jun 2026
The PC version is considered the definitive edition because it bundled all previously paid console DLC and introduced several technical enhancements. Included DLC : The 2014 release includes the Blade Wolf and Jetstream story expansions, as well as the VR Missions pack. Exclusive Customizations : It features all Raiden body upgrades from the start, such as the White Armor , Inferno Armor , Commando Armor , and the MGS4 Cyborg Ninja skin. New Menu Options : A dedicated Cutscenes and Codecs viewer was added to the main menu, alongside a Boss Select mode in the Chapter menu. Technical Features & PC Optimization While the game was a port of the 2013 console versions, it offered several visual upgrades for PC users: Resolution & Performance : Supports native 1080p at a fluid 60 FPS , a significant jump over the variable frame rates found on PS3 and Xbox 360. Graphic Settings : A new "ZANGEKI" option allows players to modify the maximum number of cuts possible in Blade Mode, which can be much higher than on consoles if your hardware allows. Enhanced Shadows : Texture filtering and shadow quality (Anti-Aliasing up to 8x MSAA) were notably improved, providing sharper outlines and less "dithered" effects. System Requirements The 2014 PC version is relatively lightweight by modern standards: OS : Windows XP, Vista, 7, or 8. Processor : Intel Core i5 2400 (Minimum) / Core i7 3770 (Recommended). Memory : 2 GB RAM (Minimum) / 4 GB RAM (Recommended). Graphics : Nvidia Geforce GTS 450 (Minimum) / GTX 650 (Recommended). Storage : Approximately 25 GB . Community Fixes The original PC port has a few known quirks, such as a "25Hz bug" on certain monitors that locks the frame rate to 24–25 FPS. Many players use the MGR: Revengeance PC Fix to unlock higher resolutions (like 1440p or 4K) and fix refresh rate issues. METAL GEAR RISING: REVENGEANCE on Steam
Metal Gear Rising: Revengeance arrived on PC on January 9, 2014 , roughly a year after its original console debut. The "Reloaded" moniker commonly associated with this release refers to a prominent scene-release crack from the group , which appeared shortly after the official PC launch PC Version Highlights (2014) The 2014 PC release was positioned as a definitive version of the PlatinumGames-developed title, including content that was previously sold separately or as pre-order bonuses: Included DLC Missions : The package includes both major story expansions— Jetstream Sam Blade Wolf —along with the full set of VR Missions Customization Options : Players gain immediate access to all body upgrades for Raiden, such as the White Armor Inferno Armor , and his classic Metal Gear Solid 4 cyborg body. Menu Enhancements : New menu options were added specifically for this version, allowing players to view all Codec conversations or jump directly into Boss Battles Graphic Settings : Unlike the fixed console versions, the PC release introduced adjustable resolution, anti-aliasing, and the "ZANGEKI" option , which controls the density of cuts visible on sliced objects. Core Gameplay Mechanics MGR: Revengeance departs from the traditional stealth focus of the Metal Gear series in favor of high-speed action: METAL GEAR RISING: REVENGEANCE on Steam
Title: The Ripper Protocol: 2014 Reloaded The year is 2014. The Patriots' system has collapsed, but the whirlwind of cyborg technology, PMCs, and renegade AI has only intensified. In this reloaded timeline, the line between man and weapon has disintegrated entirely. The Mission You are Raiden. No longer just a pawn, but a force of nature—a cyborg ninja caught in a destabilized world where peace is merely a pause between conflicts. The "RELOADED" directive pushes the limits of your high-frequency blade and ethical code. Key Features:
Enhanced Blade Mode: The ability to cut anything at any angle has been refined. Slashing through enemies—and the environments around them—is no longer just a mechanic; it's an art form. Zandatsu 2.0: The thrill of slicing an enemy to ribbons and ripping out their repair units in slow motion returns, now polished for maximum flow and aggression. Rules of Nature: Face down massive, unmanned gears and towering cyborg commanders who mock your morality. They say the strong rule the weak. You must become the storm to prove them wrong. Metal Gear Rising Revengeance 2014 Reloaded
The Tone It is high-octane, heavy metal, and relentlessly intense. Every parry is a drumbeat; every execution a guitar solo. The game challenges you to embrace the monster inside to protect the future. Make it right. Make it return. Make it believe.
Metal Gear Rising: Revengeance (2014 PC Release) Title: Metal Gear Rising: Revengeance Developer: PlatinumGames (Kojima Productions) Publisher: Konami Digital Entertainment Platform: PC (Windows) – Released January 9, 2014 Genre: Hack and Slash / Action Introduction: A Legend Reborn Metal Gear Rising: Revengeance represents a fascinating pivot in one of gaming's most storied franchises. Originally conceived as Metal Gear Solid: Rising —a stealth-action title focusing on events between MGS2 and MGS4 —the project struggled to find its footing under Kojima Productions. It was eventually handed to PlatinumGames, the masters of the "Character Action" genre (developers of Bayonetta ). The result was a game that abandoned the slow-paced tactical espionage of its predecessors in favor of high-octane, lightning-fast action. The 2014 PC release brought this console hit to Windows, marking a significant moment for PC gamers who had long missed out on the mainline Metal Gear entries. The "2014 Reloaded" Context In the context of PC gaming history, "Reloaded" is often a reference to the warez/release group that cracked and distributed the game shortly after its PC launch in January 2014. However, the official PC port itself was highly anticipated. Unlike many console-to-PC ports of that era which were notoriously buggy or locked at low frame rates, the PC version of Revengeance was surprisingly robust. It arrived on Steam with a steady 60 FPS performance on most mid-range hardware, a critical requirement for a game relying so heavily on precision reflexes. While the PC version initially launched without native support for the Xbox controller prompts (confusingly showing keyboard inputs instead) and lacked a built-in benchmark tool, the core gameplay engine ran buttery smooth, making it the definitive way to play for enthusiasts who could push the resolution higher than the console limitations of the time. Gameplay: Cutting at 60 Frames Per Second The core gameplay loop of Revengeance revolves around "Blade Mode" and "Zandatsu" (Cut and Take).
The Cutting Mechanic: Players control Raiden, a cyborg ninja capable of cutting almost anything in the environment at any angle. This isn't just a visual gimmick; it is the foundation of combat. The PC version allows for mouse controls that offer surgical precision when slicing enemies into ribbons. Parrying System: Unlike Devil May Cry or Bayonetta , there is no dedicated dodge button (until a DLC upgrade). Instead, the game forces an aggressive playstyle. You must parry enemy attacks by timing a button press and flicking the stick toward the enemy. This "Offensive Defense" creates a rhythm to the combat that rewards aggression over passivity. Zandatsu (Cut and Take): Damaging enemies exposes their internal fuel cells (electrolytes). By entering slow-motion Blade Mode, the player slices these cells out and crushes them to restore health and energy. This creates a risk/reward dynamic: to heal, you must attack, not hide. The PC version is considered the definitive edition
Metal Gear Rising: Revengeance (2014) Reloaded - A Cutting-Edge Action Experience Released in 2013 for the PlayStation 3 and Xbox 360, Metal Gear Rising: Revengeance is an action-adventure game developed by PlatinumGames and published by Konami. The game is a spin-off of the Metal Gear series, focusing on the character of Raiden, a cyborg ninja. In 2014, a reloaded version of the game was released, offering enhanced graphics, new features, and refined gameplay. Storyline The game takes place four years after the events of Metal Gear Solid 2: Sons of Liberty. Raiden, once a child soldier known as Jack, has become a mercenary and the leader of a company called Maverick Security Consulting. He adopts the codename "Metal Gear Rising" and works to protect a client in the country of Cambodia. However, upon arriving, Raiden discovers that the situation is more complex than expected, involving a private military company (PMC) called Desperado and a mysterious individual known as Senator Armstrong. Gameplay Metal Gear Rising: Revengeance features fast-paced, hack-and-slash combat, with a focus on strategy and timing. Players control Raiden as he navigates through levels, battling against waves of enemies. The game introduces a new "cybernetic" combat system, allowing Raiden to augment his abilities with powerful swords and enhancements.
Combat Mechanics:
Versatile combat system with an emphasis on strategy and timing Variety of swords and enhancements to augment Raiden's abilities "Blade Mode" allows for intense melee combat New Menu Options : A dedicated Cutscenes and
Exploration:
Levels are designed for exploration, with hidden paths and collectibles