The mod also changes how enemies behave. Raiders are no longer just static targets; they now have a chance to retreat, regroup, and even flank. This makes combat encounters feel more realistic and challenging, requiring players to adapt on the fly.
This guide will cover:
Mechanoid Siege
The mod defaults to allowing everyone (raiders, mechanoids) to shoot and move. Mechanoids firing charge blasters while sprinting at you is a nightmare. In the Mod Settings, disable Run and Gun for unless you want a "Dark Souls" experience. rimworld run and gun combat extended