Flashbang Fivem Script Link

, assigning it unique attributes like weight and "throwable" status [6]. Detection Loop:

-- Shake camera ShakeGameplayCam("DRUNK_SHAKE", 1.0) Citizen.Wait(2000) StopGameplayCamShaking() flashbang fivem script

Advanced scripts check if the player is actually facing the blast before triggering the blind effect. Stacking Effects: , assigning it unique attributes like weight and

Example server-side pseudo-flow:

: Advanced scripts perform a raycast check from the explosion to the player’s head. If the player is behind a wall or facing away, the effect is reduced or nullified. 2. Auditory Disorientation flashbang fivem script

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