(or ST map) rendered from your 3D package (like Cinema 4D, Blender, or 3ds Max) to apply or replace textures on 3D geometry within After Effects. Converts a Position pass
"A user renders a 3D car from Cinema 4D with a UV and Normals pass. In AE v5.5.1a, they use ft-UVPass to swap the car’s paint color from red to blue, add a 2D reflection of a city skyline that wraps perfectly around the curved bodywork, and isolate the chrome wheels using an Object ID—all in 32-bit color without re-rendering." AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
Limitations and Considerations
ft-UVPass Bundle for Adobe After Effects is a professional compositing toolset designed to re-texture 3D objects and generate custom mattes directly within After Effects using data rendered from 3D software. The bundle primarily consists of two plugins: ft-UVPass Pro ft-PPass2Matte Key Components ft-UVPass Pro (or ST map) rendered from your 3D package
This bundle is a must-have for artists integrating into their pipeline. If you can render a UV Pass from your 3D software, you can use this bundle to manipulate materials in After Effects with a level of freedom that feels almost like working in a 3D viewport. The bundle primarily consists of two plugins: ft-UVPass
: Creators can swap out wallpapers, rug patterns, or furniture textures in a 3D room render instantly to show different "looks" for home decor videos.