Unlike simpler formats like OBJ, FBX supports complex data including skeletal animation, joints, and skinning information .

: Ensure you use the "XPS to Blender" bone naming option and "All Materials for Cycles" to keep textures intact.

XPS does not support skeletal animation natively. Even if your original file had a rotating camera or exploded view, an will strip this out. You will get a static mesh only.