In the early days of video games, romantic relationships were often simplistic, binary, and stereotypical. Games like Super Mario Bros. (1985) and The Legend of Zelda (1986) featured damsel-in-distress tropes, where the protagonist's primary goal was to rescue a princess or female character from the clutches of an evil villain. These portrayals were often one-dimensional, with female characters serving as passive love interests rather than fully fleshed-out characters.
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