: Not all devices running Android 5.0+ support the API; the underlying GPU must also be compatible.
ASTC texture compression (which significantly reduces memory footprint without losing quality). opengl es 31 android top
These features allow (e.g., compute-based culling, particle systems, post-processing). : Not all devices running Android 5
The most significant addition in version 3.1 is the ability to leverage the GPU for tasks beyond simple rendering: opengl es 31 android top