Android Top — Opengl Es 31

: Not all devices running Android 5.0+ support the API; the underlying GPU must also be compatible.

ASTC texture compression (which significantly reduces memory footprint without losing quality). opengl es 31 android top

These features allow (e.g., compute-based culling, particle systems, post-processing). : Not all devices running Android 5

The most significant addition in version 3.1 is the ability to leverage the GPU for tasks beyond simple rendering: opengl es 31 android top

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