A unique defensive card that protects against attacks. In a game with aggressive civilizations like the Celts or Vikings, this card is a top-tier utility for maintaining stability . 2. Top-Tier Common Market Cards
| Card | Type | Why It’s Top-Tier | |------|------|-------------------| | | Common (Progress) | +1 Card, +1 Influence. Simple but fuels consistency. | | Historian | Common (Progress) | Unrest removal + card draw. Unrest is your #1 enemy. | | Merchant | Common (Trade) | Generates Materials + Trade. Core for any economy. | | Empire | Common (Region) | Massive end-game points (1 per X cards in discard). | | Assassination | Unrest (but playable) | Destroys any opposing progress card – irreplaceable disruption. | imperium classics card list top
Rome (straightforward military + development) Best advanced civ: Macedon (highest ceiling, hardest to pilot) A unique defensive card that protects against attacks
When building a competitive deck, it's essential to consider the following: Top-Tier Common Market Cards | Card | Type
(which lets you return unrest for free) allows players to cycle through their entire deck rapidly. Mysticism Spams : In many community discussions on BoardGameGeek , players highlight
Boats are essential for civilizations that rely on regions. They often provide resource sources or navigation boosts that help you acquire new territories. Caravans (Carthaginian Specialty/Common):
Using Regions (Yellow) to "Garrison" (hide) cards you don't need immediately allows you to cycle through your deck faster to find your powerhouse Nation cards . Summary of Card Types Strategic Value Fame Highest VP; provides powerful unique abilities . Tributary
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