Beltmatic
: Place extractors on dark 3x3 squares to harvest the number shown. Early on, you'll mainly find 1s and 2s near the hub. : Combine numbers using mathematical buildings. : Takes two inputs (A and B) and outputs Multiplier : Unlocked later to rapidly scale numbers (e.g., Subtractors, Dividers, & Exponents : Advanced tools for complex targets.
Feed specific numerical values back into the "Hub"—a massive supercomputer—to reboot the sector. beltmatic
: When multiple belts enter one space, numbers are taken alternately. Use junctions to create "priority" flows to ensure your factory doesn't stall. Early Game 0-Generator : Place extractors on dark 3x3 squares to
: Belts transport numbers across the map. A key feature is the bridge , which allows belts to cross over each other within a single tile, simplifying complex routing. : Takes two inputs (A and B) and
: At base level, one adder performs one operation every 4 seconds, consuming only 0.5 values per second. Since a base belt carries 1 value per second, you need four adders to fully process one saturated belt. Modular Scaling